3D Gaussian Splatting: Complete Guide to Services, Use Cases & Web Viewers (2026)

Jocelyn Lecamus

Jocelyn Lecamus

Co-Founder, CEO of Utsubo

Jan 15th, 2026·16 min read
3D Gaussian Splatting: Complete Guide to Services, Use Cases & Web Viewers (2026)

Forget meshes. Forget textures. The future of photorealistic 3D capture is light itself.

3D Gaussian Splatting (3DGS) represents a fundamental shift in how we create and view 3D content. Instead of laboriously constructing polygon meshes and UV-mapping textures, you capture a scene with photos or video, and the algorithm reconstructs it as millions of tiny light-emitting points. The result? Photorealistic 3D that renders in real-time, right in your browser.

This guide covers everything you need to know: what 3DGS is, where it's being used, how to choose between services, and why web-based viewing is transforming accessibility.

Who this is for: Product managers, marketing teams, developers, and decision-makers evaluating 3D capture technology for real estate, e-commerce, museums, or creative projects.


Key Takeaways

  • What it is: A 3D reconstruction technique using point clouds with Gaussian distributions instead of meshes
  • Best use cases: Real estate tours, e-commerce products, film VFX, museum preservation, architectural visualization
  • Why web matters: No app installs, cross-platform, easy sharing and embedding
  • Cost range: DIY capture is free; professional services run $500–$5,000+; custom web integration $5,000–$50,000+
  • Timeline: Simple objects same-day; large spaces 1–2 weeks; custom viewers 4–8 weeks

What Is Gaussian Splatting?

3D Gaussian Splatting (3DGS) is a radiance field technique introduced by researchers at Inria in 2023. It reconstructs 3D scenes from 2D images—similar to photogrammetry or NeRF—but with a crucial difference in representation and speed.

How It Works

  1. Capture: Take photos or video of an object or space from multiple angles
  2. Processing: The algorithm identifies 3D points and assigns each a Gaussian distribution (a fuzzy sphere of color and opacity)
  3. Optimization: Millions of these Gaussians are positioned, sized, and colored to match the original images
  4. Rendering: A specialized renderer "splats" these Gaussians onto your screen, blending them into a photorealistic view

Unlike mesh-based approaches, there are no triangles to manage. Unlike NeRF, rendering doesn't require expensive ray marching. The result is real-time, photorealistic 3D that runs on consumer hardware.

Gaussian Splatting vs. NeRF vs. Photogrammetry

AspectGaussian SplattingNeRFPhotogrammetry
RepresentationPoint clouds with GaussiansNeural networkPolygon mesh + textures
Training timeMinutes to hoursHours to daysHours to days
Rendering speedReal-time (60+ FPS)Slow (seconds per frame)Real-time with optimization
QualityExcellent, especially reflectionsExcellentGood, depends on texturing
Edit-abilityLimitedVery limitedFully editable
File sizeMedium (50–500 MB typical)Small (neural weights)Large (mesh + textures)
Web compatibilityGood (WebGL/WebGPU)PoorGood with optimization

The key advantage of Gaussian Splatting: It combines the visual quality of NeRF with real-time rendering performance. For web applications, this makes it the clear winner.


Why Gaussian Splatting Matters in 2026

2025 was the year 3DGS moved from research curiosity to production reality. 2026 is the inflection point where it becomes a standard tool.

Industry Adoption

Film & Entertainment The production of Superman was the first major motion picture to ship with dynamic Gaussian Splatting. OTOY's OctaneRender 2026 now includes full path-traced Gaussian splat support. 4DViews, specialists in volumetric video, added 3DGS as an alternative that excels with hair, fur, and reflective surfaces.

Real Estate Zillow became the first major real estate platform to ship Gaussian Splatting via SkyTours. Apartments.com (CoStar Group) responded with exterior 3DGS support through Matterport 3D Exteriors. Property tours that once required expensive 360-camera rigs can now be captured with a smartphone.

Game Engines Unreal Engine has emerged as the platform of choice, with plugins like XScene-UEPlugin (free, open-source) and commercial options on Epic's Fab marketplace. Unity integration is similarly maturing.

VR/XR VRChat now supports 3DGS through community tools, enabling hyper-realistic virtual spaces. Meta has integrated splat viewing into Quest experiences.

Web This is where things get interesting. Three.js-based renderers like Spark (by World Labs) and Babylon.js 8.0 have made browser-based Gaussian Splatting not just possible, but performant. No downloads. No plugins. Just a URL.


Use Cases Deep Dive

Real Estate & Architecture

The real estate industry has embraced 3DGS because it solves a fundamental problem: showing spaces to remote buyers.

Applications:

  • Property virtual tours: Capture entire homes with a smartphone or professional rig
  • Architectural visualization: Preview buildings before construction
  • Renovation previews: Show before/after transformations
  • Pre-construction sales: Sell units in developments that don't exist yet

Why 3DGS wins here: Traditional virtual tours use stitched 360 photos (Matterport, Ricoh). They work, but movement feels like "teleporting" between fixed points. Gaussian Splatting enables smooth, continuous navigation—walking through a space as if you were there.

Example workflow:

  1. Walk through property recording video (15–30 minutes)
  2. Process with Polycam or Luma AI (hours)
  3. Embed viewer on listing page
  4. Buyers explore remotely, filter serious inquiries

For commercial real estate specifically: See our dedicated guide on Gaussian Splatting for Commercial Real Estate—covering pre-leasing, investor presentations, and construction documentation.

E-commerce & Retail

Online shopping has a trust problem: products look different in photos than in person. 3DGS lets customers examine products from every angle.

Applications:

  • 360-degree product visualization: Rotate products naturally
  • Virtual showrooms: Browse entire collections in 3D
  • Fashion & luxury goods: Show fabric textures, watch details, jewelry sparkle
  • Furniture placement: Visualize sofas in your actual living room (with AR integration)

Why 3DGS wins here: Product photography requires careful lighting and dozens of angles. 3DGS captures everything in one session. Update the listing with new colors? Just re-render.

Film & Entertainment

The entertainment industry has long pushed 3D technology forward. Gaussian Splatting is no exception.

Applications:

  • Virtual production environments: Create photorealistic backdrops for LED stages
  • VFX asset creation: Capture real locations as digital assets
  • Performance capture: 4D Gaussian Splatting records dynamic performances (people moving, talking)
  • Documentary and historical reconstruction: Recreate spaces that no longer exist

Why 3DGS wins here: Speed. A film crew can capture a location in hours and have a usable digital asset the next day. Traditional photogrammetry takes weeks of cleanup.

Cultural Heritage & Museums

Museums and archives face a preservation challenge: physical artifacts degrade. Digital preservation creates eternal copies.

Applications:

  • Artifact digitization: Capture sculptures, textiles, historical objects
  • Virtual museum tours: Let remote visitors explore galleries
  • Archaeological reconstruction: Visualize ancient sites as they once appeared
  • Disaster documentation: Record sites before restoration

Why 3DGS wins here: The technique captures subtle surface qualities—the wear on a statue's hand, the patina on bronze—that mesh-based approaches often miss.

Education & Training

Learning improves when students can interact with subjects in 3D.

Applications:

  • Virtual labs: Explore equipment and facilities remotely
  • Historical reconstructions: Walk through ancient Rome or 1920s Chicago
  • Medical training: Examine anatomical specimens without physical access
  • Technical training: Inspect machinery and infrastructure

Web-Based Gaussian Splatting: Why It Matters

The most significant development in 3DGS adoption isn't the capture technology—it's the ability to view splats in a web browser.

Benefits of Browser-Based Viewing

No app installation required Share a URL. Recipients click and view. No App Store downloads, no IT approval, no waiting.

Cross-platform compatibility Works on Windows, Mac, iOS, Android, ChromeOS. One implementation, universal access.

Easy embedding and sharing Embed in websites, emails (via links), social media. Integration is trivial compared to native apps.

Lower barrier to entry Anyone can view. Technical literacy isn't required. This matters for real estate (homebuyers), retail (shoppers), and museums (general public).

Integration with existing websites 3D content becomes part of your digital ecosystem, not a separate platform.

Web Viewer Comparison

ViewerPlatformLicenseFormat SupportBest For
SparkThree.jsOpen SourcePLY, SPZ, SPLAT, KSPLAT, SOGProduction websites, dynamic effects
GaussianSplats3DThree.jsOpen SourcePLY, SPLAT, KSPLATGeneral use (note: no longer in active development)
antimatter15/splatWebGLOpen SourcePLY, SPLATSimple embeds, minimal dependencies
Luma AI Web ViewerProprietaryFreemiumLuma formatQuick sharing, social integration
Polycam WebProprietarySubscriptionPolycam formatMobile-first capture workflow

Recommendation: For production websites, Spark is the current leader—actively developed by World Labs, wide format support, and named one of GitHub's most influential libraries of 2025.


3DGS vs Matterport vs 360 Photos: Which Should You Choose?

If you're evaluating 3D capture for real estate, museums, or retail, you're likely comparing three main approaches. Here's how they stack up:

Factor3D Gaussian SplattingMatterport360 Photos
NavigationSmooth, continuous movementPoint-to-point teleportationStatic viewpoints
Visual qualityPhotorealistic, captures reflections & fine detailsGood, optimized for consistencyGood, but flat
Hardware requiredSmartphone or cameraMatterport camera or certified device360 camera (Ricoh, Insta360)
Processing timeHours (varies by method)Minutes to hoursMinutes
HostingSelf-hosted or customMatterport cloud (subscription)Any image host
Monthly cost$0–50 (self-hosted) to custom$69–309+/month per space$0–20/month
Capture time15–60 min (video walkthrough)30–90 min (scan points)10–30 min (photo positions)
Mobile viewingGood with optimizationExcellentExcellent
Offline viewingPossibleLimitedEasy
Edit after captureLimitedAnnotations, measurementsBasic edits
Floor plansNot includedAutomatic generationNot included
Best forPremium experiences, marketing, museumsReal estate listings, facility documentationQuick previews, low-budget projects

When to Choose Each

Choose 3D Gaussian Splatting when:

  • Visual quality and immersion are top priorities
  • You need a differentiated, premium experience
  • The content will be featured prominently (hero placement, marketing campaigns)
  • You want ownership and control over hosting

Choose Matterport when:

  • You need floor plans and measurements
  • Speed and consistency across many properties matters
  • Your workflow benefits from Matterport's ecosystem (MLS integrations, Zillow, etc.)
  • You prefer a managed, turnkey solution

Choose 360 Photos when:

  • Budget is constrained
  • Quick turnaround is essential
  • The content is supplementary, not the main attraction
  • You're covering many locations with limited time per site

Decision Framework: Is 3DGS Right for Your Project?

Use this framework to evaluate whether 3D Gaussian Splatting fits your needs:

START: What's your primary goal?
│
├─► "Showcase premium quality" → 3DGS is a strong fit
│   └─► Continue to: Do you have web development resources?
│       ├─► Yes → Custom integration recommended
│       └─► No → Use hosted viewers (Polycam, Luma) or hire agency
│
├─► "Document spaces efficiently at scale" → Consider Matterport
│   └─► Need floor plans? → Matterport excels here
│
├─► "Quick, low-cost coverage" → 360 photos are sufficient
│
└─► "Enable smooth, walkthrough-style navigation" → 3DGS or Matterport
    └─► Is visual fidelity critical?
        ├─► Yes → 3DGS
        └─► No → Matterport may be simpler

Key questions to ask yourself:

  1. What's the content's purpose? Lead generation, archival, marketing, or documentation?
  2. Who's the audience? Technical users, general public, or internal teams?
  3. What devices will viewers use? Desktop-heavy or mobile-first?
  4. What's your budget? One-time or ongoing subscription?
  5. Do you need floor plans/measurements? This tips toward Matterport.
  6. Is this a one-off or repeatable process? Scale changes the calculus.

10 Questions to Ask Your 3DGS Vendor

Before committing to a 3DGS service provider, ask these questions to ensure you're making an informed decision:

Capture & Processing

  1. What's your capture process? (Smartphone, professional cameras, drone, or combination?)
  2. What's the typical turnaround time? (Same-day, days, or weeks?)
  3. How many splats will the final output have? (Affects quality and performance)

Web Optimization

  1. Do you optimize for web delivery? (Critical—raw captures are not web-ready)
  2. What file formats do you deliver? (PLY, SPZ, KSPLAT? Compressed formats reduce load times)
  3. What are the expected file sizes and load times? (Target: under 50MB for mobile)

Technical Compatibility

  1. Which viewers are your outputs compatible with? (Spark, custom, proprietary?)
  2. Do you support or plan to support WebGPU? (Future-proofing matters)
  3. Can you provide multiple quality tiers (LOD)? (For progressive loading)

Business & Support

  1. Can you show similar projects with outcomes? (Case studies, performance metrics)

Bonus questions for enterprise:

  • What's included in ongoing support and maintenance?
  • How do you handle content updates and re-captures?
  • What's your data retention and ownership policy?
  • Can you integrate with our CMS or existing systems?

Service Provider Comparison

Capture & Processing Services

ServicePricingTurnaroundInputBest For
Polycam$12–$60/monthReal-time processingiPhone/Android videoProfessionals, real estate agents, quick captures
Luma AIFree tier + ProMinutesVideo uploadSocial sharing, quick experiments
Postshot~$20–$200/projectHoursImage setsHigh-quality processing, control over output
Custom studio$500–$5,000+Days–weeksProfessional camerasLarge spaces, archival quality, complex scenes

Software & Tools

For Technical Users:

  • INRIA implementation: The original research code. Free, requires technical setup, CUDA GPU.
  • Nerfstudio/gsplat: Open-source library, integrates NVIDIA 3DGUT, excellent for developers.
  • Postshot: Commercial GUI application, user-friendly, good quality-to-effort ratio.

For Enterprises:

  • 3D Gaussian Splatting Studio: Commercial tooling with support.
  • Unity/Unreal plugins: Native engine integration for game/XR development.

Enterprise Solutions

ProviderPricing ModelOffering
AWSPay-per-useCloud processing for various radiance field representations
MatterportSubscriptionEnd-to-end capture hardware + software + hosting
Custom development$10,000–$100,000+Bespoke viewers, CMS integration, API development

Technical Considerations

File Formats

The 3DGS ecosystem has multiple file formats, each with trade-offs:

FormatExtensionCompressionNotes
PLY.plyNone/CompressedStandard format, widely supported
SPLAT.splatLightSimple binary format
KSPLAT.ksplatMediumCompressed PLY variant
SPZ.spzHighGoogle's compressed format
SOG.sogHighScene-optimized, newer format

Recommendation: For web, use compressed formats (SPZ, SOG, KSPLAT) to reduce load times. Store originals as PLY for archival.

Optimizing Splats for Web (Critical)

Raw captures are not web-ready. A typical capture produces 5–15 million splats at 200–500 MB. Without optimization, load times become unacceptable and mobile devices will struggle or fail entirely.

Web optimization pipeline:

  1. Splat count reduction: Downsample from millions to 200K–1M splats depending on target devices
  2. Compression: Convert PLY to compressed formats (SPZ, KSPLAT, SOG)—typically 5–10x size reduction
  3. Level-of-detail (LOD): Generate multiple quality tiers for progressive loading
  4. Spatial sorting: Optimize splat order for efficient rendering
  5. Format selection: Match format to viewer capabilities

What happens without optimization:

  • 30+ second load times on fast connections
  • Mobile browsers crash or freeze
  • High bounce rates destroy engagement
  • CDN costs balloon unnecessarily

Target benchmarks for web:

Target DeviceMax SplatsMax File SizeTarget FPS
Desktop1–2M50–100 MB60
Laptop500K–1M30–50 MB45–60
Mobile200–500K15–30 MB30–45

When evaluating capture services or building in-house, ask about web optimization. Many services deliver raw or lightly processed files that require additional work before deployment.

WebGPU: The Future of Web 3D

WebGPU is the successor to WebGL, offering significantly better performance for complex 3D rendering like Gaussian Splatting.

Why WebGPU matters for 3DGS:

  • Compute shaders: Enable GPU-side splat sorting (major performance gain)
  • Better memory management: Handle larger scenes without crashes
  • Modern GPU features: Unlock optimizations impossible in WebGL
  • 2–5x performance improvement in typical 3DGS scenarios

Current browser support (as of 2026):

  • Chrome: Full support since 2023
  • Edge: Full support
  • Firefox: Full support since late 2024
  • Safari: Full support since Safari 26 (2025)

Choosing a future-proof viewer:

When selecting a 3DGS viewer for your project, consider WebGPU readiness:

ViewerWebGLWebGPUFallback
SparkYesIn developmentAuto
GaussianSplats3DYesNo
antimatter15/splatYesNo
Custom (Utsubo)YesYesAuto

Our recommendation: Choose viewers that support WebGPU or have it on their roadmap. The performance difference is substantial, and browser support is now universal. Viewers stuck on WebGL-only will feel increasingly dated as WebGPU becomes the default.

Performance Benchmarks (Typical)

DeviceQualityFrame Rate
Desktop (RTX 3080)High (1M+ splats)60+ FPS
Laptop (M1 MacBook)Medium (500K splats)45–60 FPS
Mobile (iPhone 14+)Low (200K splats)30–45 FPS
Older mobileVery lowVariable

Bandwidth Requirements

  • Initial load: 20–200 MB depending on scene complexity and compression
  • Streaming: Progressive loading available in some viewers
  • CDN recommended: Fast delivery improves first-view experience significantly

Cost & Timeline Guide

Budget Tiers

TierCost RangeWhat You Get
DIYFree–$50/monthSmartphone capture, consumer processing (Polycam, Luma)
Professional Capture$500–$5,000Studio-quality capture, optimized output, multiple deliverables
Custom Web Integration$5,000–$50,000+Bespoke viewer, CMS integration, branded experience
EnterpriseCustomMulti-property systems, API access, dedicated support

Timeline Expectations

ScopeCaptureProcessingIntegrationTotal
Simple object30 min1–2 hoursSame-day1 day
Interior space1–2 hours4–8 hours1–3 days1 week
Large exterior4+ hours1–2 days1–2 weeks2–3 weeks
Custom web viewerN/AN/A4–8 weeks4–8 weeks

Getting Started Guide

For Marketers: Quick Wins

  1. Download Polycam (iOS/Android) and capture a product or space
  2. Process using the app's built-in 3DGS mode
  3. Share via Polycam's web viewer link
  4. Evaluate viewer engagement compared to photos

Total time: Under 1 hour. Cost: Free tier available.

For Developers: Three.js Integration

  1. Install Spark:npm install @sparkjs/core
  2. Load a splat file:
import { SplatLoader } from '@sparkjs/core';
const loader = new SplatLoader();
const splat = await loader.loadAsync('scene.ply');
scene.add(splat);
  1. Render with your standard Three.js loop
  2. Optimize with level-of-detail and progressive loading for production

Reference: Spark documentation

For Enterprises: Evaluation Framework

  1. Define success metrics: Load time? Engagement duration? Conversion lift?
  2. Pilot with low-stakes content: Start with marketing assets, not mission-critical systems
  3. Evaluate capture workflows: Can your team capture, or do you need a service?
  4. Assess integration requirements: Headless CMS? Authentication? Analytics?
  5. Calculate TCO: Include hosting, CDN, maintenance, content updates

Future of Gaussian Splatting

4D Gaussian Splatting (Dynamic Scenes)

The next frontier: capturing motion. 4DGS records not just static spaces but performances, events, and changing environments. Early applications include volumetric video for concerts and sports, dynamic product showcases, and interactive storytelling.

AI-Generated 3D

In early 2026, Apple released SHARP—a technique that generates high-quality 3DGS from a single image. The implications are significant: catalog photos become 3D assets. Historical images become explorable spaces.

Native Browser Support

Discussions are ongoing about integrating 3DGS directly into web standards. Currently, viewers use WebGL/WebGPU through JavaScript libraries. Future browsers may support splats natively, improving performance and reducing implementation complexity.

WebXR Integration

Gaussian Splatting pairs naturally with virtual and augmented reality. Expect tighter integration with WebXR, enabling immersive experiences directly in browsers without native apps.


FAQs

What's the difference between Gaussian Splatting and NeRF? Both reconstruct 3D scenes from 2D images. NeRF uses a neural network and renders slowly. Gaussian Splatting uses explicit point clouds and renders in real-time. For web applications, 3DGS is the practical choice.

Can I view Gaussian Splats on mobile? Yes. Modern smartphones (iPhone 12+, recent Android flagships) handle optimized splats at acceptable frame rates. Performance depends on scene complexity and optimization.

How much does professional capture cost? Professional 3DGS capture typically runs $500–$5,000 depending on space size, complexity, and deliverable requirements. Enterprise projects with custom viewers start around $10,000.

Is 3DGS suitable for e-commerce product photos? Yes, particularly for products where texture and material quality matter (furniture, fashion, jewelry). It's overkill for simple products where standard photography suffices.

What file format should I use? For web delivery, use compressed formats (SPZ, KSPLAT, SOG). For archival and editing, keep original PLY files.

Can Gaussian Splats be edited after capture? Limited editing is possible—removing splats, adjusting colors. Major geometric changes require re-capture. This differs from mesh-based workflows where significant editing is standard.

How does web viewing compare to native apps? Web viewers are slightly less performant but dramatically more accessible. For most use cases, the reach advantage outweighs the performance gap. Native apps make sense for VR/AR or extremely complex scenes.

What are the bandwidth requirements? Expect 20–200 MB for a typical scene. Progressive loading and compression help, but initial loads are heavier than standard web pages. CDN deployment is recommended.


About Utsubo

Utsubo is a creative technology studio specializing in real-time 3D web experiences. Our expertise includes:

  • Three.js development: Building performant, production-ready 3D web applications
  • WebGPU-ready Gaussian Splatting viewer: Our custom viewer supports both WebGL and WebGPU with automatic fallback, ensuring optimal performance on all devices while being future-proof
  • Web optimization pipeline: We handle the full optimization chain—splat reduction, compression, LOD generation—so your captures are web-ready
  • Interactive installations: Physical-digital experiences that combine 3D technology with spatial design
  • Immersive websites: Scroll-driven narratives, WebGL/WebGPU experiences, and brand storytelling

We've been building with Three.js since its early days and have integrated Gaussian Splatting into our toolkit as the technology matured. Our viewer is built for production: optimized loading, WebGPU acceleration, and seamless integration with existing websites.


Get Started with 3D Gaussian Splatting

Whether you're exploring 3DGS for the first time or ready to integrate it into production, we're here to help.

Book a 30-minute consultation to discuss your use case, evaluate technical requirements, and outline an approach.

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