Kitamido: Interactive 3D Projection Mapping on an Osaka Temple (Case Study)

Jocelyn Lecamus

Jocelyn Lecamus

Co-Founder, CEO of Utsubo

·10 min read
Kitamido: Interactive 3D Projection Mapping on an Osaka Temple (Case Study)

Case study of our interactive projection mapping at Kitamido for Midosuji Illumination 2026

For Midosuji Illumination 2026 in Osaka, Utsubo created the 15-minute interactive content and the software for the projection mapping at Kitamido (Hongwanji Tsumura Betsuin). Sensors follow visitors across the temple forecourt, and the floor, stairs and façade respond to them. PixelEngine, our client on the project, supplied and installed the projection equipment.

Who this is for: municipalities, event organizers, venue owners and production companies planning a projection mapping that people can walk into, not only watch.

Key Takeaways

  • The goal: push how three-dimensional a projection mapping can look, and make it react to the people standing in it.
  • The scale: 15 minutes of content on the temple façade, stairs and forecourt, run through 10 projectors and tracked by 4 LiDAR sensors.
  • The software: we built the show on our own node-based real-time engine, so a small team could test on a 3D model of the temple and change any scene right up to opening.
  • The result: on opening night, about 13 people were interacting on the forecourt at any moment, with a peak of 34, and a larger crowd watched around them. A live TV report tried it on air.
  • The main lesson: motion that looks right on a monitor is too fast on a building. Many scenes ended up at half speed or slower after on-site review.

1. Project Overview

Kitamido's interactive digital art is part of Midosuji Illumination 2026 and runs at the temple forecourt until December 31.

ItemDetails
VenueKitamido (Hongwanji Tsumura Betsuin), Osaka
Site sizeForecourt about 55 × 15 m. Main stairs 18.6 m wide, with 45 steps climbing about 7 m (measured on the 3D model)
EventMidosuji Illumination 2026, part of the Festival of the Lights in Osaka
DatesNovember 3 to December 31, 2026 (no show November 17–24 and December 11)
HoursFrom about 17:00 to 23:00
ClientPixelEngine Inc., Kyoto
Utsubo's scopeConcept and art direction, 15-minute content, interactive system including the LiDAR tracking logic, output integration, LiDAR calibration and fine-tuning in our software, content adjustment on site, remote maintenance
PixelEngine's scopeSupply and setup of the projectors, LiDAR sensors, playback PC and sound equipment, projector alignment, soundtrack, 3D scan of the site
Equipment10 projectors, 4 LiDAR sensors, 2 × 4K video outputs

Dates, hours and closures come from the festival's official Midosuji Illumination page. Check it before you visit.

2. The Brief: More Depth, and a Show That Reacts

The brief asked for an interactive work on the theme of connection, in a venue with no single viewing position. Midosuji turns 90 next year, and the 2026 illumination is themed "LINK".

Two aims shaped everything:

  • Make the building look truly three-dimensional. Most mapping paints flat images onto a surface. We wanted light and shadow that behave as if they belong to the real columns, roof and stairs.
  • Make visitors part of the show. The forecourt is open, so people walk through the projection instead of watching from a fixed seat.

The venue made this hard. Visitors keep moving, and 45 stair risers break any image that crosses them. The music and the 15-minute length were also fixed early, so the visuals had to fit them. We built the piece as an anthology of different worlds, so each one could work on its own.

A test pattern projected on the Kitamido temple façade during setup, with one person standing at the foot of the stairs

3. The Experience: What Happens When You Walk In

Each scene gives the forecourt a different reaction, so people keep discovering new ones.

SceneWhat visitors do
Particle ringsA ring of light forms around each person and follows them
Flowers and petalsFlowers open where people stand and walk
Pink bubblesBubbles pop when you step on them
Blue blocksThe ground breaks apart under your feet
GlitchThe building and floor break into pixel blocks, and markers show arrows pointing where each person is heading, based on their velocity
Sea creaturesFish swim away from people and crabs flip over when you touch them, while a whale crosses the façade
Glowing ballsA physics simulation pours balls down from the roof. They pile up on the steps, and you can make them bounce by walking up to them

There are no instructions. Children usually work it out first, and adults follow. After on-site reviews, we made many reactions larger and clearer, because an effect has to be readable from where the participant stands, not only for people watching from the side.

4. How We Pushed the 3D Effect

The show looks three-dimensional because every effect is calculated on an accurate 3D model of the temple.

Blue 3D blocks projected on the Kitamido temple façade with green light on the stone stairs and visitors in front

Because the effects know the temple's real surfaces, they can use the building itself:

  • Virtual lights cast shadows from the real columns, steps and walls.
  • Glowing lines run along the actual roof edges, door frames and stair edges.
  • Physics follows the architecture, so simulated balls bounce down the real steps and settle on them.

We then checked each scene against the real thing. These are engine previews and the same scenes on opening night:

Pink bubble scene as an engine preview on top, and projected on the Kitamido temple, stairs and forecourt below
Whale scene as an engine preview on the left and projected on the Kitamido temple façade on the right

LiDAR scan plus Gaussian splatting

We combined two captures of the site. The 84-million-point LiDAR scan gives the physically precise geometry that the mapping and the physics simulations rely on. A Gaussian splat, trained from photos we took of the temple from every side, adds the real colors and light for a photorealistic render.

Photos of the Kitamido temple stairs and forecourt next to the Gaussian splat scene built from them
3D model of the Kitamido temple, its stairs and forecourt, built from the LiDAR scan

That geometry is what the physics runs on. Here is an early production test of the simulated balls flowing down the temple's 3D model:

5. Our Own Software: Built for This Kind of Show

We ran the project on a node-based real-time engine that we build ourselves, because it let a small team test, branch and fix a live show quickly. Kitamido was the first show to run on it.

Node board of the Kitamido project in our engine: visitor tracking, venue model, scene nodes with live thumbnails and outputs for the projectors

The glitch scene at three stages: its nodes, the engine preview and the temple on opening night. These previews come from a production version, when the glitch was still black and white.

Glitch scene shown as a node board, a black-and-white engine preview, and purple and blue pixel blocks projected on the Kitamido temple and forecourt
What we neededWhat the software did
Test before reaching the siteA 3D model of the temple, simulated projectors and simulated visitors, so we could rehearse with no equipment
Iterate as a teamLive shared projects and branches. Each person changed a scene on a branch, then merged it into main, which reached version 3,138 by the eve of opening
Add what was missingWe shipped 53 engine updates in the month before opening, as the show asked for new features
Track people4 LiDAR sensors merged into one map of people on the forecourt, fine-tuned in the software to ignore parts of the site. No faces involved
Run by itselfA schedule that starts each day, eases the sound down for the last minutes and ends the show before closing
Stay stableA frozen copy of the show for the venue PC. In a 6-show test, GPU memory matched to the megabyte from show to show
Support it remotelyWe monitor the show's health during the run, so most issues could be solved from our Osaka office
Measure itFrame rate and the number of people on the forecourt, recorded every minute and kept for 14 days. The opening-night numbers below come from this

6. From First Concept to Opening Night

Production moved from a shared base project to opening in about four weeks.

Date (2026)Milestone
September 28Concepts presented and main direction chosen
October 2Moving storyboard reviewed with PixelEngine
October 5Production starts on a shared base project for the whole team
October 14First 10 minutes of the video reviewed
October 20First projection test on site
October 24–27On-site reviews and feedback
November 1Final changes merged
November 3Opening night

7. What We Learned

Most of what we changed on site came down to speed, contrast and clarity.

  1. Slow everything down. A building is huge, and motion feels much faster on it than on a screen. The whale went to half speed, and some scenes dropped to a third.
  2. Contrast beats detail. Small graphics disappear at this scale. Cutting background light to near zero made the main subjects stand out far more than adding detail.
  3. Give people time. Visitors need several seconds to notice that the floor is reacting. A scene that passes too quickly leaves no time to play.
  4. Test what you can only see at night. Projection is invisible in daylight, so every on-site check depends on the few dark hours available.
  5. Plan for a long run. A show that repeats every night needs a soak test, monitoring and remote support from day one.

8. Opening Night

On November 3, about 13 people were interacting on the forecourt at any moment across the six-hour evening, with a peak of 34. More people watched from around it, and they are not in these numbers.

People interacting on the Kitamido forecourt, November 3, 2026 (average per half hour)

View as table
TimeAverageIn that half hour
17:005Peak 33
17:3018Peak 28
18:0016Peak 25
18:3021Peak 31
19:0014Peak 25
19:3014Peak 22
20:0015Peak 21
20:3015Peak 34
21:0010Peak 17
21:3010Peak 16
22:007Peak 16
22:308Peak 14

Source: our show software, one sample per minute. Counts people the LiDAR sensors tracked on the forecourt, not unique visitors or people watching from around it.

  • The crowd came with nightfall. The count jumped to 33 at 17:29, just before the 17:30 run, and stayed between 13 and 28 for all 15 minutes.
  • The busiest stretch was 17:30 to 19:00. The 18:45 run averaged 22 people, with a peak of 31.
  • It stayed busy. The forecourt held 10 or more people for 69% of show minutes, and 20 or more for 52 minutes.
  • People played until the end. The last half hour still averaged 8 people, with a peak of 14.

In total, that is 4,508 person-minutes, or about 75 hours of people interacting with the work in one evening.

That evening, Kansai TV, one of the main broadcasters in the Osaka region, covered the illumination live on its news program news Runner. In this clip (in Japanese, from 2:38), the report presents Kitamido as "something that makes you feel the future" and "not just any projection mapping". The reporter then walks onto the forecourt and shows the floor changing with each step: "I've tried it many times today, and it's so much fun I can't stop."

9. Could This Work for Your Venue?

Yes, if the site can be dark at night and has space for people to walk. The same approach works on temples, public buildings, plazas and commercial façades, with equipment from your partner or ours.

10. About Utsubo

Utsubo is an interactive studio based in Osaka, founded in 2021, working in English, Japanese and French. Our work includes Waves of Connection at Expo 2025 Osaka, which reached 10,000+ visitors, and projects for JR West and SMRJ. We have won 15+ FWA and Awwwards honors.

Utsubo and PixelEngine team members sitting on the Kitamido forecourt with laptops during an on-site test, with the temple lit by a purple test projection

11. Let's Talk

Planning a projection mapping or illumination that should react to people? We work with venues, organizers and production companies, either on the full project or on content and software alongside your equipment partner.

If you're exploring a partnership, let's discuss your project:

  • Your venue, dates and how visitors will move through it
  • Whether interaction fits, and which sensors it would need
  • Who handles equipment, and where we fit in

Book a project discussion

FAQs

What did Utsubo make for Kitamido?

Utsubo made the concept, the 15-minute interactive content and the software that runs it, including the LiDAR tracking logic, and handled LiDAR calibration and fine-tuning in that software (for example, which parts of the site to ignore), content adjustment on site and remote maintenance. PixelEngine supplied and installed the equipment, including the LiDAR hardware, aligned the projectors and provided the soundtrack.

When and where can I see it?

At Kitamido (Hongwanji Tsumura Betsuin) in Osaka, from November 3 to December 31, 2026, from about 17:00 to 23:00. There is no show from November 17 to 24 or on December 11. Check the festival's official page before visiting.

How does the projection react to visitors?

Four LiDAR sensors detect where people are on the forecourt. Our software turns those positions into real-time effects, such as rings that follow people and bubbles that pop underfoot. LiDAR measures position and does not capture faces.

How many projectors does it use?

Ten projectors cover the façade, stairs and forecourt, fed by two 4K video outputs from one PC. PixelEngine supplied and installed them.

Why did you build your own software?

We wanted one tool for testing on a 3D model, working as a team with branches, tracking people and running the show every night. Building it ourselves also let us add features during production when the show needed them.

Can you do this on our building?

Yes, if the site can be dark enough at night and has room for visitors. We can work with your equipment partner or bring in one of ours. A 3D scan of the site is the usual first step.

We’re an award-winning studio behind interactive installations for Expo 2025 Osaka, JR West, and other leading brands.

JRLouis VuittonKiaLeague of LegendsBMWWarnerSMRJ

Have a project in mind?

Tell us what you’re building — we reply within 1–2 business days.

Please fill out this field.

Please fill out this field.

Or alternatively get a concept call here

There was an issue sending your message. Please try again.

Thanks—your message has been sent. We reply within 1–2 business days.

Osaka Interactive Installation StudioOsaka Interactive Installation Studio

Real-time 3D × sensors × generative systems—built to earn attention, emotion, and sharing for brands, museums, and public spaces.

Learn more